Speckled Pattern White
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BERNARDO MESQUITA

OVERVIEW

Before I started this project, I had some experience texturing in Substance Painter, although I never felt very comfortable using this program. So, with the little knowledge I had, I decided to challenge myself and create hand painted textures in a stylized 3D model.


I designed the character in procreate, sculpted in zBrush, textured in substance painter and used maya as the main program, in order to retopologize the model, simulate the clothes, connect the textures, add the lights and render the final product.


Speckled Pattern White

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Bernardo Mesquita

3D Artist

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bernardo.o.mesquita@gmail.com

+34 659 37 05 62

Barcelona, Spain